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Art of rally screenshots
Art of rally screenshots










art of rally screenshots
  1. #Art of rally screenshots mod#
  2. #Art of rally screenshots series#

What makes AFTER CARS uncanny is the juxtaposition of the “natural” and the machinic in a completely virtual. GMOD is a sandbox physics game based on a modified Source Engine originally introduced in 2006.Īlternating a surrealist sensibility with a dark, cerebral sense of humor, AFTER CARS evokes a distinct 1970s pre-apocalyptic vibe, whose aesthetics of disorder, destruction, and devolution was perfectly captured by the cover art of seminal Pelican paperbacks like Vance Packard’s The Waste Makers (1966 edition) and Terence Bendixson's Instead of Cars (1977 edition).

#Art of rally screenshots mod#

"AFTER CARS is a photographic documentation of digital sculptures created by Coll.eo within Garry’s Mod v. GameScenes: How did you select the games for Backseats in Games? Can you describe your creative process? Did you use a screengrabbing app or did you shoot the monitor/TV with your camera?Ĭoll.eo, After Cars, Digital prints, 2012 We talked to San about the allure of virtual road trips.

#Art of rally screenshots series#

Manipulated to look as black and white "photographs", some images reference the "road trip" genre, while others are imbued with a sense of (simulated) nostalgia. The series - which we featured on comprises images appropriated from such games as Project C.A.R.S. and WCR 3. I'm not here to create a "visually realistic" picture, but simply trying to express photography through a different way.Ī more recent project is Backseats in Games, which consists of a series of images taken "from the backseat" of videogame cars, "even if some of the cars don't have backseats". Basic composing, alignment, lines, geometry and etc. all the pictures created are composed just like "real world" photography.

art of rally screenshots

VRP's objective is to show how photographic concepts can be applied in video games. His goal is to examine the role of image-making in a post-photographic world, à la Robert Overweg. The former uses games as a site for what Sang calls "everyday photography". His ongoing investigation of ludic spaces culminated with Virtual Reality Photography (VRP, 2014) and Backseats in Games(2015). Based in Sao Paolo, Sang is also a prolific game photographer. Leonardo Sang is a Brazilian visual artist, photographer, and designer whose practice is overtly influenced by game aesthetics. The goal is to illustrate how game-based art is being created, shared, and discussed today. GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld.












Art of rally screenshots